Sega's canceled VR project from the '90s gets revived by historians

November 21, 2020 at 18:17

In the early '90s, Sega had bold plans for a virtual reality headset peripheral for its Genesis console.
Those plans never came to fruition, and Sega's foray into VR and the games that were developed for it never saw the light of day.
Nuclear Rush, a game developed for Sega VR, has been reborn thanks to a joint effort between the Video Game History Foundation's Rich Whitehouse and Gaming Alexandria's Dylan Mansfield.
Despite looking like such a simple game, it wasn't easy to get Nuclear Rush into this workable state.
Whitehouse explains in detail his process of poring over the game's code for bugs, running tests, and tweaking or removing bits of language to get it to actually play.
He also used clues from the game's code that referenced drivers to create an emulator that would run it, effectively turning the Vive into a Sega VR headset in all ways but physical.
And thus, despite Sega's cancellation, the Sega VR has been reborn.
Sega didn't keep its VR project a secret at all.
The Sega VR headset featured a refresh rate of 30 Hz.
In comparison, modern VR headsets like the Vive Cosmos and Oculus Rift 2 run at 90 Hz.
SEE ALSO: You can explore the most ambitious VR project in spaceSega VR's demise boils down to the headset being ahead of its time.
Now, anyone can check out and download the code for the emulator and Nuclear Rush on GitHub.
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